Secrets Core Keeper Gameplay Top



Another beautiful week has gone by and things have been as busy as ever with the Core Keeper community! We hope our friends in the Northern Hemisphere are all keeping warm as autumn sets in and that the shorter days just mean longer nights cozied up playing video games Also, not to be those guys but...we've just realised that it's Friday the 13th! Seasonal Events Re-Cap!

Opening up the wall beyond the starting area is where the game truly begins, and this is where our Core Keeper

feels like a dungeon crawler that you’re creating. You gather materials by mining square tiles, and for most of the game, you’re surrounded by walls that conceal explorable areas.

’s multiplayer (up to eight people), similarly facilitates a lot of collaboration and strategizing. But the game is far from derivative. It weaves tried-and-true survival sim elements into a tight play loop where the game is the grind in a way that feels meditative without being too repetitive.

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The early game is basically just punching through barriers and filling up your pockets. This digging allows you to excavate different regions and grow the map. But the opening belies much more complexity behind the rocky walls. Like in Valheim

Copper Ore is mined from The Undergrounds' walls that sparkle in the darkness. Plenty of wood is also required, from exploration and/or farming roots.

Poisonous Sickle and a shield that both apply poison on hit. Also, a 2-piece armour plus ring that synergises for higher damage output. These make farming Azeos far easier.

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Even if we’ve seen these ideas before in other games, this is still the kind of meandering sandbox that I can enjoy losing myself in.

Roots pelo longer continue spawning in explored areas in the crystal biome. Environmental objects will no longer continue to spawn right next to the world edge. Fixed an Core Keeper Gameplay issue where objects would not be rendered after the player was killed by a hydra boss.

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These three Boss fights can be attempted in any order, as soon as each boss is found. They're all pre-spawned at set distances in the world. Players may chose to prepare more by progressing through these first 4 tiers of equipment based on the materials found in the initially accessible biomes.

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